tag:blogger.com,1999:blog-82921032931991312942024-02-07T19:26:56.220-08:00A film by Brad, Neil & Thomas - 2010Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.comBlogger130125tag:blogger.com,1999:blog-8292103293199131294.post-23648107151095140072010-11-09T17:43:00.001-08:002010-11-09T17:44:41.116-08:00Roll creditsHere's a playblast of the credits!<br /><br />Gimme some feedback today before I render and composite tonight and tomorrow... enjoy!<br /><br /><iframe src="http://player.vimeo.com/video/16679259" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/16679259">Crosshares Credits playblast</a>Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-84689672391416604712010-11-05T05:49:00.000-07:002010-11-05T06:02:22.277-07:00So... posters?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZdPfUMKGYO4qQ-0hyyFhyphenhyphen1uLeo2qbHkgm1Zm95nEkxbbAhtRhrpoHh-uVW5lwdqNSKkW5F4MP-C69QbO8e43pfM8rnfjtZjk4TaTsZibiYr-52P7uekvI4HYePqU4o9Z9YPpptq_-hEq2/s1600/orange+poster.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 226px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZdPfUMKGYO4qQ-0hyyFhyphenhyphen1uLeo2qbHkgm1Zm95nEkxbbAhtRhrpoHh-uVW5lwdqNSKkW5F4MP-C69QbO8e43pfM8rnfjtZjk4TaTsZibiYr-52P7uekvI4HYePqU4o9Z9YPpptq_-hEq2/s320/orange+poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5536047583221127170" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9xT1DduaKVPaEX_YyrCum9Sm62vt_H2jpmHE0XIpxTF8hwhz8ocaWg_XgPZWkBxmYyspWkgFiwTBrenLC8Kr0_XwdkFEbvvcixnc5JW1eY5d_Sv_4FYrJGlxJWpBOkm-1w_QDPjH_USMU/s1600/blue+poster.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 226px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9xT1DduaKVPaEX_YyrCum9Sm62vt_H2jpmHE0XIpxTF8hwhz8ocaWg_XgPZWkBxmYyspWkgFiwTBrenLC8Kr0_XwdkFEbvvcixnc5JW1eY5d_Sv_4FYrJGlxJWpBOkm-1w_QDPjH_USMU/s320/blue+poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5536047579038449890" border="0" /></a>Airheadhttp://www.blogger.com/profile/16276997719856754365noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-58331912041860871822010-10-21T07:51:00.000-07:002010-10-21T08:25:26.149-07:00Re-re-renderisation-o-matic-a-tronic-al-ism-ist-icThat's gotta be the longest title this blog has had.<br /><br />Hopefully one of the shortest content: A few things we missed in the 2nd render pass. I've re-rendered shot 5 and 29 tonight, but there's still the following to fix:<br /><br /><i>shot29 STILL has orange rendered without smoothing. Double-ultra-mega-check this.<br />shot31 is missing the last few frames of the shadow pass - they may be on a computer @ uni somewhere<br />shot38 needs orange amb</i><br /><br />There's several compromised shots, but with the magical power of compositing, nobody will notice. Except me. But I have a terrible memory. So I'll forget. Then the movie will be awesome. Yeah.<br /><br />Done comping for tonight. Show up for sound tweaking Saturday evening, we'll have all the shots rendered before 5, and edited before 6. So there.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-11661185964642084412010-10-21T03:53:00.001-07:002010-10-21T03:56:15.920-07:00Rough CustomerThe dead rabbit's lookin' damn good! My only thought is to just dirty him up a little more. Like this...ish:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicQhQlnMaUk2Oij0V3nm-zNPcCyd4IhuZvNdhCpZcq01yKCLGdwvaBtr_0z0zHyUzkOHL09sbbeLa43Je8ZqmRDRH1oacHuXOpi7utcRz0vaBBUMv9f940yBGIIWukMYwmuCnX_BBSvr32/s1600/Dead_Bunny_Shot_v05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicQhQlnMaUk2Oij0V3nm-zNPcCyd4IhuZvNdhCpZcq01yKCLGdwvaBtr_0z0zHyUzkOHL09sbbeLa43Je8ZqmRDRH1oacHuXOpi7utcRz0vaBBUMv9f940yBGIIWukMYwmuCnX_BBSvr32/s400/Dead_Bunny_Shot_v05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5530451007163984338" /></a><br />Other than that tiny thing, I think it's looking freakin' awesome! Nice!Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-44175712706188524632010-10-21T03:42:00.001-07:002010-10-21T03:46:16.222-07:00The bunny is dead, with a little more dead.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYQbi1Sxbz0vfnRdRfAn3L8ir1h1fGEZbLdB_Vs4brjl3Hc0XFK28hyphenhyphenKBZBZhix6xtJXL51FQAxkxkDsUwoy2sLq04LXWZZlIkB8qvvqYuOESdnN66fV07LcnztQzlf9LoPzPTIR3V1XG7/s1600/Dead_Bunny_Shot_v04.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYQbi1Sxbz0vfnRdRfAn3L8ir1h1fGEZbLdB_Vs4brjl3Hc0XFK28hyphenhyphenKBZBZhix6xtJXL51FQAxkxkDsUwoy2sLq04LXWZZlIkB8qvvqYuOESdnN66fV07LcnztQzlf9LoPzPTIR3V1XG7/s400/Dead_Bunny_Shot_v04.jpg" alt="" id="BLOGGER_PHOTO_ID_5530448171296669442" border="0" /></a>Brad Nielsenhttp://www.blogger.com/profile/10988087232889533363noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-46015439177790669382010-10-17T22:58:00.001-07:002010-10-17T23:00:37.499-07:00Re-RenderisationThe first rough comps are done!<br />But there's nothing to show because:<br /><br /><b>a)</b><br />I haven't added the skies yet, so it's pretty useless rendering them out at this stage...<br /><br />...and <b>b)</b><br /><i>shot01 needs shadow pass from 153-250 & rain<br />shot02 needs rain<br />shot03 needs fixed bg amb from 85-105<br />shot03 needs legs frames 109 & 152 re-rendered<br />shot03 also needs rain<br />shot04 shadow pass needs legs added for 20 frames<br />shot04 needs rain<br />shot05 rendered with wrong camera - rerender<br />shot05 needs rain<br />shot06 needs rain<br />shot06 - check shadow calculations<br />shot08 blue beauty missing frame 16<br />shot08 blue needs to be smoothed<br />shot10 ambient pass has barbed wire<br />shot10 blue needs to be smoothed<br />shot14 missing most passes<br />shot19 amb has barbed wire<br />shot20 may have lower smoothing on blue - check<br />shot22 has light in character amb<br />shot23 has incorrect shadow pass<br />shot23 orange needs smoothing<br />shot25 gun is not separate to character layers<br />shot26 has no zdepth<br />shot27 also missing depth<br />shot29 has incorrect shadow pass & no zdepth<br />shot29 orange needs to be smoothed<br />shot30 has incorrect shadow pass<br />shot30 - can blue be smoothed more?<br />shot31 needs blue added to shadow & zdepth pass<br />shot32 has incorrect shadow pass<br />shot32 needs orange's hand & dead hand added to shadow & zdepth<br />shot33 needs more amb frames, or lose the photo…<br />shot38 has no shadow & zdepth pass<br />shot38 needs orange pass<br />shot38 has wrong wallet UV layout<br />shot38 render passes need to have uniform lengths i.e. 1-160 wallet, 1-150 bg & 1-200 shadow<br />shot39 amb has wrong texture<br />shot40 bg amb has wrong texture<br />shot41 rendered from wrong camera<br />shot42 needs new wallet texture<br />shot43 missing texture<br />shot44 bg amb has wrong texture<br />shot44 - try optimising orange's eyes & brow</i><br /><br />I think that's all of it. We'll get busy with that soon, yeah?Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com3tag:blogger.com,1999:blog-8292103293199131294.post-36553701719212288122010-10-17T18:30:00.000-07:002010-10-17T18:33:13.108-07:00Dead Bunny Shot Update<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQWivcEhW4Mr1Xks7DQERI-2dg0kJCzvTipG8FiJwFXKbY3XjCgQnthIED_Hi7cA8Q_qsz_e7DwI0TBKqB4n8x3Xh-hQY3XqyH5zMV5Ya0VFofQRn8_o_sWKIqpvJW9y-0G8AnddckEI9a/s1600/Dead_Bunny_Shot_v03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQWivcEhW4Mr1Xks7DQERI-2dg0kJCzvTipG8FiJwFXKbY3XjCgQnthIED_Hi7cA8Q_qsz_e7DwI0TBKqB4n8x3Xh-hQY3XqyH5zMV5Ya0VFofQRn8_o_sWKIqpvJW9y-0G8AnddckEI9a/s400/Dead_Bunny_Shot_v03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5529192921265850322" /></a><br />What you guys think so far? Like ze carrot?Brad Nielsenhttp://www.blogger.com/profile/10988087232889533363noreply@blogger.com3tag:blogger.com,1999:blog-8292103293199131294.post-92184168025758820682010-10-17T16:32:00.000-07:002010-10-17T16:34:31.897-07:00Electric FeelThis is a test of the electric bzzt n shit for shot 30. I think that's pretty cool, what do you guys think?<br /><br /><iframe src="http://player.vimeo.com/video/15933619" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/15933619">Crosshares shot 30 test</a>Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-60895991381742142882010-10-17T02:31:00.000-07:002010-10-17T02:35:49.006-07:00I have some more epicI was compositing away, and shot 26 struck me as very... well... striking, for want of a better word. I'm twiddling with some colour correction along John's suggestion, what do you guys think?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNWwcMixwy2Eyl2b47pUD5-B9-9iteRt5nLvJJwnblah5e2vRHy6YtaU-u842cCNMayAPhSjaGSelNFDgnL06q4CwK289SW1wV4zq94-K5yp-hDR2SQAiemX8lEzi7UEWFkkThhe_vMQr/s1600/shot26sample.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNWwcMixwy2Eyl2b47pUD5-B9-9iteRt5nLvJJwnblah5e2vRHy6YtaU-u842cCNMayAPhSjaGSelNFDgnL06q4CwK289SW1wV4zq94-K5yp-hDR2SQAiemX8lEzi7UEWFkkThhe_vMQr/s400/shot26sample.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5528945872180144834" /></a><br />Kind of emotive, isn't it?<br /><br />Oh, and yes, we're missing a few vital things in some of the renders. I'm making a list. Should be easy fixes.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-47303279820596563072010-10-05T04:34:00.000-07:002010-10-05T04:39:57.000-07:00Doink!...because I've run out of witty titles.<br /><br /><iframe src="http://player.vimeo.com/video/15560041" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/15560041">Crosshares 5th October</a>.<br /><br />Watch it a few times, let me know if there's anything that stands out. Music will change, let me know if there's anything else I should add. Below are my notes I wrote to myself this morning...<br /><br /><i>Drums good...<br />Opening strings ok<br />Needs more punch on orchestral hits<br />Mixing of themes is nice though<br />Watch trombones on fade out<br />Bass thump needs to be pulled back<br /><br />Middle battle theme ok?<br /><br />Remove high trumpets and high trombones<br />Yeah, definitely lose the heavy thump of the thinking music.<br />...and the slow bits<br /><br />Last battle theme has too many high bits. Something not quite right.<br />Steel guitar too high on velocity. Push back a bit.<br />Make quiet bits quiet - contrast.<br /><br />Make sure there's plenty of falloff when bouncing...<br />ALSO! Higher sample rate when re-bouncing for next draft.</i><br /><br />Oooh, and fyi: I love Logic. It is awesome. That is all.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com2tag:blogger.com,1999:blog-8292103293199131294.post-38519297788726874922010-09-26T23:35:00.000-07:002010-09-26T23:37:10.720-07:00The Decorated Death<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVdQVYypbMxuodxfUnAC7DDrk5vc-po8lUR2od__1qTNVzmoQXnVRM_UQ3Cj6Gzjqy-y13VbrMBQLQLsUWK6qcqNCXtLkOIersyfwL73j_NAOYC3K1KJHouDyIH26wulyXbZ00OaO5Cyp_/s1600/the+decorated+death.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVdQVYypbMxuodxfUnAC7DDrk5vc-po8lUR2od__1qTNVzmoQXnVRM_UQ3Cj6Gzjqy-y13VbrMBQLQLsUWK6qcqNCXtLkOIersyfwL73j_NAOYC3K1KJHouDyIH26wulyXbZ00OaO5Cyp_/s320/the+decorated+death.jpg" alt="" id="BLOGGER_PHOTO_ID_5521478310203649682" border="0" /></a>Bombi added some more props. I'm liking the feel of it :)<br />... Now listening to his ipod.... Muppets Treasure Island soundtrack.... Good :PAirheadhttp://www.blogger.com/profile/16276997719856754365noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-12996955177891446272010-09-23T00:36:00.000-07:002010-09-23T00:37:59.767-07:00Schedule!This is how much time we have!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFJOXERul41rDpMc3TSyK7rOLU-5-b70pzen6WPKN57h5KIL9jkebem4TpzWkOsENbeMYBLTf3d2coJDLULYMhpctJC9FoAUvULsdCiwIvLqF-8o3Q9ikCmK7_qP0icP4_TmTu1voPk44/s1600/Crosshares_Schedule_2309.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 175px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFJOXERul41rDpMc3TSyK7rOLU-5-b70pzen6WPKN57h5KIL9jkebem4TpzWkOsENbeMYBLTf3d2coJDLULYMhpctJC9FoAUvULsdCiwIvLqF-8o3Q9ikCmK7_qP0icP4_TmTu1voPk44/s400/Crosshares_Schedule_2309.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5520009823621186898" /></a><br />Now GET TO WORK!!Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-39044333951955650262010-09-22T08:24:00.000-07:002010-09-22T17:30:34.750-07:00Stock footage rain<iframe src="http://player.vimeo.com/video/15193161" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/15193161">Crosshares shot 3 test 2</a>.<br /><br />Woo! Explosions!<br /><br />I got the shadow pass to work without taking 2 hours to render per frame (thank f for that,) and Z depths... to an extent.<br /><br />The tree looks like this:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUOIb2y2BC0RUVL8nmeQgzcKZTy6ubQotdZjvBsQGuWEoVVpJCjb4yDy1PvgE1mIeL2d-kxwNPApUEbhD1DQvxslsyg5k0fmyc-Cj3X6xFR3-m6jQHj1nGqbhpsOBYWfl4JjjcfPAiaU7/s1600/Screen-shot-2010-09-23-at-1.26.58-AM.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRUOIb2y2BC0RUVL8nmeQgzcKZTy6ubQotdZjvBsQGuWEoVVpJCjb4yDy1PvgE1mIeL2d-kxwNPApUEbhD1DQvxslsyg5k0fmyc-Cj3X6xFR3-m6jQHj1nGqbhpsOBYWfl4JjjcfPAiaU7/s400/Screen-shot-2010-09-23-at-1.26.58-AM.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5519760230401316450" /></a><br />Which in turn, looks like this:<br /><br /><iframe src="http://player.vimeo.com/video/15194414" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/15194414">Crosshares Rendering Demo</a>.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com2tag:blogger.com,1999:blog-8292103293199131294.post-38610611093588977202010-09-22T08:19:00.000-07:002010-09-22T08:20:13.105-07:00Wallet lulz.<iframe src="http://player.vimeo.com/video/15193042" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/15193042">Wallet blooper</a><br /><br />The irony of this situation is that I have a broken wallet irl too...Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-38880776182260008642010-09-16T02:28:00.000-07:002010-09-16T02:34:33.729-07:00Storm clouds over a blue solider....<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO-M7UlNJhSVl-xb6zAtOjRleLnrxRucFFjV6KlUz_ZnzS2cOYgr-1MvLa4iwoXtOeG3O_XcTnylkgfwYcuIvAn1XbVPbwphil3qK4nNUTIE4DMV621stE6HHIRCYUS7NjhOyzw8I9-7QH/s1600/Environment_Sky_Part1_Storm.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 56px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO-M7UlNJhSVl-xb6zAtOjRleLnrxRucFFjV6KlUz_ZnzS2cOYgr-1MvLa4iwoXtOeG3O_XcTnylkgfwYcuIvAn1XbVPbwphil3qK4nNUTIE4DMV621stE6HHIRCYUS7NjhOyzw8I9-7QH/s400/Environment_Sky_Part1_Storm.jpg" alt="" id="BLOGGER_PHOTO_ID_5517441240824803778" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvTMNAD_s8U_bM57n0WATlmMFKvOg1C7nHKSbBvzDtPZOZG7NUs5NFnbyCuMoutMIPUBjjQPNhialY-lg8BEX7UaNEppPuqeeYsAWp3dIFG4p6I8YSqqXHOoHvg0fFFXlYQE-j058nAM9m/s1600/Dead_Bunny_Shot_v2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvTMNAD_s8U_bM57n0WATlmMFKvOg1C7nHKSbBvzDtPZOZG7NUs5NFnbyCuMoutMIPUBjjQPNhialY-lg8BEX7UaNEppPuqeeYsAWp3dIFG4p6I8YSqqXHOoHvg0fFFXlYQE-j058nAM9m/s400/Dead_Bunny_Shot_v2.jpg" alt="" id="BLOGGER_PHOTO_ID_5517441226906010610" border="0" /></a> The sky is what I considered finished due to seeing Tom's renders, which blurs the clouds out (im not complaining about this, its just there's no use in putting detail in if it doesn't need it). Although I can do it later on if need be.<br /><br />The dead bunny shot ive redone because a while back we discussed it and the previous version was way to scary and gross so I slapped down some new paint, tell me what you guys think.Brad Nielsenhttp://www.blogger.com/profile/10988087232889533363noreply@blogger.com3tag:blogger.com,1999:blog-8292103293199131294.post-3879707771499012462010-09-15T21:41:00.000-07:002010-09-15T22:01:05.015-07:00Where would we be without shakes?What would our film look like if we didn't have shake? Something like this:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibwreBwtHLjPaGmCqdeOKdQE5-Ho2_fQn1rsBGU_ennqWYPnM0RW01BDnAlCeJBHY-rZ9MARkAdf6MIMz4CAVVUEN2a2QSB8CNhdZRdKj4vrFi1AWEw_6I_SV0e8SDCxYKmCbHnhEzBAvr/s1600/shot_03_mk01_flat.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibwreBwtHLjPaGmCqdeOKdQE5-Ho2_fQn1rsBGU_ennqWYPnM0RW01BDnAlCeJBHY-rZ9MARkAdf6MIMz4CAVVUEN2a2QSB8CNhdZRdKj4vrFi1AWEw_6I_SV0e8SDCxYKmCbHnhEzBAvr/s400/shot_03_mk01_flat.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5517371325400047714" /></a><br />And here we are in the land of dystopian green. There's a few errors to address pointed out in the image below...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbEalYFRW7_BRIY3KVQ6Hl75yoX2D1oNsKBlawQQuagvfeG0umy2scmqqV3K0YM9eEimgWnCGwPRphszQMeiERjyVf0kUXCmmAMvgvuLJbXUmWMzL4ETr3ZHfKhO_Ch18JA68jlCPa9xpQ/s1600/shot_03_mk01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbEalYFRW7_BRIY3KVQ6Hl75yoX2D1oNsKBlawQQuagvfeG0umy2scmqqV3K0YM9eEimgWnCGwPRphszQMeiERjyVf0kUXCmmAMvgvuLJbXUmWMzL4ETr3ZHfKhO_Ch18JA68jlCPa9xpQ/s400/shot_03_mk01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5517371315739695922" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG4llTSuiJIfcuPvgRrrpNAF14aaUbFOrqrCvPqHEvjSw4zXEEFQFw0mH-5yyZgLQ-jLkWzAtZ4UB-06YAgmuXFJvrqcIQuN94WksrxlBGBnD9eupb2NdaSGfYeqjw_laFmYWvh1CN8l06/s1600/shot_03_mk01_fixes.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG4llTSuiJIfcuPvgRrrpNAF14aaUbFOrqrCvPqHEvjSw4zXEEFQFw0mH-5yyZgLQ-jLkWzAtZ4UB-06YAgmuXFJvrqcIQuN94WksrxlBGBnD9eupb2NdaSGfYeqjw_laFmYWvh1CN8l06/s400/shot_03_mk01_fixes.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5517371288534807858" /></a><br />...now comment, you bastards!Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com3tag:blogger.com,1999:blog-8292103293199131294.post-90224046491221741162010-09-14T05:55:00.000-07:002010-09-14T21:01:27.373-07:00Animation round 1!Here be the first animated animatic! Marvel, comment and critique!!<br /><br /><iframe src="http://player.vimeo.com/video/14959296" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/14959296">Crosshares Previs 14th September</a>.<br /><br />And here's a newer one with better shots, nicer animation and better cutting. Albeit, no soundtrack...<br /><br /><iframe src="http://player.vimeo.com/video/14980623" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/14980623">Crosshares 15th September</a>.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-63945213133315136192010-09-14T02:43:00.000-07:002010-09-14T02:50:48.629-07:00Deglossed around the edgesHere's a new version: better reflections, slightly dodgy AE comp instead of Shake... Animation isn't quite as embarrassing this time...<br /><br /><iframe src="http://player.vimeo.com/video/14955766" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/14955766">Refined rendertest</a>...<br /><br />Shadows need to be tweaked to an agreed level. This is much less on the stylized purple, more to a darker blue.<br /><br />Bugger'd hand and dodgy textures fixed too. Reflection now only on the outer gloss at about 0.2 reflectivity. Shiny.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTjP9zfB8tNWKcCWQSBrBV9yVZoM7f8jPcBqIJeCdciOa41Wp41Ln1osm_ydAG0DdsEGFZn84NuSiXyphdNMItu-3AfnbEmsVuoiIVFxYDlG1ogCJA5VB-4cCE7WYPW4GaMPJqYaMauzrG/s1600/shot32_blue+3_1-poster.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTjP9zfB8tNWKcCWQSBrBV9yVZoM7f8jPcBqIJeCdciOa41Wp41Ln1osm_ydAG0DdsEGFZn84NuSiXyphdNMItu-3AfnbEmsVuoiIVFxYDlG1ogCJA5VB-4cCE7WYPW4GaMPJqYaMauzrG/s400/shot32_blue+3_1-poster.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5516704274610250450" /></a><br />H264 compression washes out the colour something fierce.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-12285982802247530862010-09-09T07:01:00.001-07:002010-09-09T07:28:53.747-07:00How to renderlayers...<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihBbTtpE3rksbovaVPTme8O3M2gkrYpbWqW5_dtZFqd78D-ctVIN-HTnrrzrNS8vYiWXTxakEiAJf5tXLJ_3v2U7sCPB61voRjsHyzOwRm2Fx53qhztaWURVdoJdTAQ56tyo0-GNEtGdM2/s1600/shot_32_screenshot01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihBbTtpE3rksbovaVPTme8O3M2gkrYpbWqW5_dtZFqd78D-ctVIN-HTnrrzrNS8vYiWXTxakEiAJf5tXLJ_3v2U7sCPB61voRjsHyzOwRm2Fx53qhztaWURVdoJdTAQ56tyo0-GNEtGdM2/s400/shot_32_screenshot01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5514919500270489394" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8x8quCeSI8d3FPQgrwPVCRSh4HgweH3iI37MykWLNm6rNBcllTOigxeJjySsoNeAV0Vm85-UwuTQeSlaE8a3K_ywkk9X9SW5PNuLmH9LjabYp0kxL66creio1OSugZVCMaJeOpsvwkAy/s1600/shot_32_screenshot02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8x8quCeSI8d3FPQgrwPVCRSh4HgweH3iI37MykWLNm6rNBcllTOigxeJjySsoNeAV0Vm85-UwuTQeSlaE8a3K_ywkk9X9SW5PNuLmH9LjabYp0kxL66creio1OSugZVCMaJeOpsvwkAy/s400/shot_32_screenshot02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5514919491411846514" /></a><br />That last post was a bit wordy. Here's a .gif that makes life a little easier. If it doesn't play on this page, just try clicking it.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlPujVHR5qv71R-2uiXRERc8yp1GgYiQEvvb1TuXASxuh0XdhxsTUUO5Sym9cFh7qWPW8x25s3454hboyMahM0R5ZMdHZk_YzV-kwrW2ieKL-6P2MonMZmlfOwoD4a3W1828oLslGrZjGj/s1600/_MasterBeauty_.001.gif"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlPujVHR5qv71R-2uiXRERc8yp1GgYiQEvvb1TuXASxuh0XdhxsTUUO5Sym9cFh7qWPW8x25s3454hboyMahM0R5ZMdHZk_YzV-kwrW2ieKL-6P2MonMZmlfOwoD4a3W1828oLslGrZjGj/s400/_MasterBeauty_.001.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5514919482751617122" /></a><br /><br /><i>...or not... Doesn't look like blogger likes animated gifs...</i>Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-36374122631716806262010-09-09T06:47:00.000-07:002010-09-09T06:56:57.340-07:00Rendertests engaged...Prepare to be marginally amazed:<br /><br /><iframe src="http://player.vimeo.com/video/14828666" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/14828666">Shot 32 rendertest</a>.<br /><br />Whatcha think?<br /><br />This render took about an hour and a half for 130 frames, split into:<br />1 background beauty pass<br />1 background amb occlusion pass<br />1 sky texture a la Brad<br />130 character beauty pass frames<br />130 character amb occlusion frames<br /><br />There's 1 directional light for key (colour white, intensity 1,) fill (80% grey,) rim, shadows (raytraced, 1 degree, 5 depth)... and 1 omni for a little face detail (0.2 intensity, specular on, shadows off).<br /><br />I don't have any clever naming conventions or path structures yet, but in theory this is gonna work quickly and painlessly. Comp'd in Shake with a bit of blur and distance fog.<br /><br />W00t!<br /><br />ALSO!!<br />Watching this at the proper framerate, I realise this particular animation sucks some serious testicles. I'll be redoing a lot of animation and religiously playblasting - just to get it absolutely perfect.<br /><br />And Neil, check out his wrist. We'll need to repaint those weights a little, I know Orange has something with his finger too...Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-31310300174907406622010-09-09T06:00:00.001-07:002010-09-09T06:05:35.983-07:00Blast!Another explosive experiment. This one I just stole from the Visor. Looks cool though.<br /><br /><iframe src="http://player.vimeo.com/video/14827780" width="400" height="300" frameborder="0"></iframe><br /><a href="http://vimeo.com/14827780">Another explosion test</a>.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-17063916672846102992010-09-06T20:22:00.001-07:002010-09-07T01:18:50.732-07:00Freakin' out<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTK1JlvNMa5Oub9nRmdM_Aseoqxbqbb8YIUmg_mztEJX6NA4RfAi-H6UB8BRYFPe-2qEYYAM1v58JAilVLz78Vsi4lEuK34RxiX_7UeBQLQNr0i44kVRXasTPGLd8C6J1IFbvQ4NZ3H_cz/s1600/freaky.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTK1JlvNMa5Oub9nRmdM_Aseoqxbqbb8YIUmg_mztEJX6NA4RfAi-H6UB8BRYFPe-2qEYYAM1v58JAilVLz78Vsi4lEuK34RxiX_7UeBQLQNr0i44kVRXasTPGLd8C6J1IFbvQ4NZ3H_cz/s400/freaky.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5514006800360765410" /></a><br />This smile is the widest I can make with blue's current controls. Can we add a 'big grin' or something so he doesn't look so freaky?<br /><br />Also: a picture of some procedural animation gone awesome.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOQUROj3ic6XLHH-kXe0WjlDLoCySvcGiHNwk1s964NHAXwi6aWLDT8a7afbVM7Hb_ChSc-Upr_37LtkVZ72UlGEK7sxOphGu7AObuNB0ZKvv4u365jP-E7cfDqBj-wA5BKG5N-vEyBm0m/s1600/HAPPYSPLOSION.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOQUROj3ic6XLHH-kXe0WjlDLoCySvcGiHNwk1s964NHAXwi6aWLDT8a7afbVM7Hb_ChSc-Upr_37LtkVZ72UlGEK7sxOphGu7AObuNB0ZKvv4u365jP-E7cfDqBj-wA5BKG5N-vEyBm0m/s400/HAPPYSPLOSION.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5514082569101194578" /></a>Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com0tag:blogger.com,1999:blog-8292103293199131294.post-76435353109877879492010-09-03T01:49:00.000-07:002010-09-06T20:46:02.227-07:00Eye see you O_-<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVoa9WDMe_0c9zqluG5YJAJYwffdoTzD2x5UeEJrlx_EZWecVwoRMjeQo8cSFZoE-SyOCpZEOQJUMzUUqIwfhP4Q1ARw5SsrFgd8fwtMgBdzeZkUJRBCBgPMLjmUmMQTaHbhGVNXP0PsGR/s1600/rabbit.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVoa9WDMe_0c9zqluG5YJAJYwffdoTzD2x5UeEJrlx_EZWecVwoRMjeQo8cSFZoE-SyOCpZEOQJUMzUUqIwfhP4Q1ARw5SsrFgd8fwtMgBdzeZkUJRBCBgPMLjmUmMQTaHbhGVNXP0PsGR/s320/rabbit.jpg" alt="" id="BLOGGER_PHOTO_ID_5512606860026391762" border="0" /></a>Airheadhttp://www.blogger.com/profile/16276997719856754365noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-39359729096855055982010-08-25T18:49:00.000-07:002010-08-25T19:03:30.702-07:00Textures are GO!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaP11YSXHQj9jIhZLg4jZUscNQ3cGTLxkEsuJ1Jlgt4VRhzJVnx2Lc3jqp5A75F2gxjUacbljBF655JHL26Nao19TgOJ3Ro5nY6anKyd3bf60AqsqitIAE9cKeaz0Uey3Fq2bh5X-q9aeU/s1600/wallet_preview.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaP11YSXHQj9jIhZLg4jZUscNQ3cGTLxkEsuJ1Jlgt4VRhzJVnx2Lc3jqp5A75F2gxjUacbljBF655JHL26Nao19TgOJ3Ro5nY6anKyd3bf60AqsqitIAE9cKeaz0Uey3Fq2bh5X-q9aeU/s400/wallet_preview.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5509532955861049234" /></a><br />Hokay! We can render now! I figured out what was causing the Vram to spak out every time we tried to render a scene with more than one character in place.<br /><br />2 things:<br />Texture size<br />Texture location<br /><br />As fantastic as the ARNE server is for centralizing everything, it can't quite handle being used as a texture cache as well as a computer can by itself. The solution is dragging the project across to the scratch and rendering locally. The trick to making this work is making sure we move any updated files back to ARNE when we're done, and double checking the project settings each time we start up - which we do anyway...<br /><br />I've resized all the textures down by an average of 50%. In some cases, even more. Now that the computer doesn't have to Unwrap, filter, light, layer and render 4 4096px square textures per character at 2 characters per screen, it can actually render a frame without crashing!<br /><br />Here's a bit of maths for scale - an average scene before would calculate about 201326592 bytes of information per frame. That's 0.2 gigabytes (200Mb) of data streamed over a network into random access memory for textures only. Not including lighting, shadows, geometry or visibility calculations. All that cache data is processed to make the single .tga file, which is barely 7Mb...<br /><br />Now, the same looking thing is only 12582912 bytes. That's only 12Mb (0.012gb) of information to play with for a render. Much easier. The only difference is the texture dimensions.<br /><br />To prove my point, this is what a production render looks like. Ignore the dodgy reflections...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYfy6nH4AV5Gwt_NehMZWpZWswIWzRyAlpo1WIaaqrssmu5ASI6LFLIpEGuvf_Etcfjs-5E2Ix0tSJQgFAyaDMPhu4mjeLm5RYox6p-payunLyx3ZIQbqFj0V5sLvR8a4OrUtfv-qwHouO/s1600/wallet_render.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYfy6nH4AV5Gwt_NehMZWpZWswIWzRyAlpo1WIaaqrssmu5ASI6LFLIpEGuvf_Etcfjs-5E2Ix0tSJQgFAyaDMPhu4mjeLm5RYox6p-payunLyx3ZIQbqFj0V5sLvR8a4OrUtfv-qwHouO/s400/wallet_render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5509532962888983746" /></a>Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com1tag:blogger.com,1999:blog-8292103293199131294.post-35300049738034241322010-08-23T10:06:00.000-07:002010-08-23T10:08:44.700-07:00Re-visualised by a half<iframe src="http://player.vimeo.com/video/14364878" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/14364878">Crosshares previs mk02</a>.</p><br />oOooh... shiny.Bombihttp://www.blogger.com/profile/03488158613769741735noreply@blogger.com4