Monday, May 31, 2010

Mudbox Test


Never tried it before, so I just played around in it and I've felt I've got a good grip on how to do shiz so..........YAY!!!!

Blendshapes Ahoy!


Allow me to introduce to you Orange, and his 39 blendshape cousins. Haven't done the tongue yet... but... SHUT UP!

Now to gui...

Sad widdle wabbit


Dawww... Unhappy wabbit... Note the new eyebrows. Not rigged yet. Texture needs to be improved upon this, some surface details and eyes for example.

Sunday, May 30, 2010

Angry Rabbit

This is Orange.
He will fuck your shit up.
That is all.


Just some blendshapes tweaking. It's fun :D

Saturday, May 29, 2010

List of to be done-ness

Hey lads of awsum thought I would post the list that we created a few days back.


What we needs to achieve

1. model random legs
2. finish rigging/grouping guns
3. texturing-also considering bump maps/normal maps
4. fix previz
5. rig
6. blend shapes.....seperate eyebrows need to be noted
7. backgrounds
8. Foley/voice acting

Things we need to fix in previz

Slow mo scene - needs to speed up at the end of it

Second shot - a little bit longer

when he looks up from second explosion - more him to the left more

Bring the blue figure down and back mountains lower

For over the shoulder shots change focal length when they first see each other

The shot when Orange sneezes needs to be longer

Orange avoiding shots - was accidentally done in perspective camera, redo in the shot camera

Shot of them running towards each other (before he trips a second time) needs to be extended

Extend shot of when blue receives gun

Also extend shot of when Orange gives him the gun

SCALE UP BLUE

Extend shot of when orange is hugged, looking around (shot 39)

Shot 41 needs to be extended

After hug, snapshots of awesome

POV shot from photo when blue first recongnizes oranges photo


Thats all i can think of, if you guys can think of anymore add it in so we done forget:P
Also noted that im still freakin amazed that we completed all of the previz in one day, THAT WAS EPIC!!:D

Tuesday, May 25, 2010

Pre-visual-y-ma-i-zation-ism part 1

Choppy. Some shots are too long, some are too short, music is a slightly older version and some parts are just frankly broken.

But it's done, and it's the first completed iteration. So there.

Crosshares previs mark 01

Tuesday, May 18, 2010

Bahahaha!

Ehehe, have a look at this old broken version of shot_08...

More Animusimatic

Some re-tweaks on the animatic. This is the animatic we're using for the pre-vis. There's some potential for some short in between shots here and there, but this is the definitive shot list from this point.

There were too many shot additions and changes to justify just using the old animatic and adding later. So! Here's the animatic with some tweaked music:

External link.



And this is our shot list to date.
Details will change, such as adding skies and background elements, but this is the nuts and bolts of it.

shot_01 zoom out from photo
· orange_model
· photo
· ground_plane

shot_02 top view of orange
· orange_model
· photo
· ground_plane
· rifle

shot_03 explosion off screen
· orange_model
· photo
· ground_plane
· rifle
· comrade_leg

shot_04 jump out trench then trip
· orange_model
· ground_plane
· rifle
· comrade_leg x2?

shot_05 look up. Explosion off screen
· orange_model
· ground_plane

shot_06 everyone is dead
· orange_model
· ground_plane
· rifle

shot_07 looking around
· orange_model
· rifle

shot_08 blue standing
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle?

shot_09 close up on blue's face
· orange_model
· blue_model
· ground_plane
· rifle

shot_10 gross up close up

shot_11 orange sneezes
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_12 silhouette, shotgun fires
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_13 orange angry, runs
· orange_model
· ground_plane
· rifle

shot_14 blue cowers
· blue_model
· shotgun

Shot_15 action shot orange
· orange_model
· rifle
· ground_plane

Shot_16 action shot blue
· blue_model
· shotgun
· ground_plane

Shot_17 action shot orange
· orange_model
· rifle
· ground_plane

Shot_18 action shot blue
· blue_model
· shotgun
· ground_plane

shot_19 action shot orange
· orange_model
· rifle
· ground_plane

shot_20 action shot blue and orange
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_21 orange trips
· orange_model
· ground_plane
· shotgun
· rifle

shot_22 rifle bounces away
· ground_plane
· rifle

shot_23 orange backs away from blue’s gun
· orange_model
· ground_plane
· shotgun

shot_24 blue hesitating with gun
· blue_model
· ground_plane
· shotgun

shot_25 orange flinching away
· orange_model
· ground_plane

shot_26 blue looking away, misfires, realizes gun’s not workin’
· blue_model
· ground_plane
· shotgun

shot_27 orange looks up, confused.
· Orange_model
· Ground_plane

shot_28 blue fiddling with gun, orange’s hand pops up, blue gives gun, orange fixes gun os
· orange_model
· blue_model
· shotgun

shot_29 orange offering gun back
· orange_model
· shotgun
· ground_plane

shot_30 blue receiving gun from orange, shaking hands, sudden realization, jump back
· orange_model
· blue_model
· ground_plane
· shotgun

shot_31 over shoulder of blue looking at orange, photo falls out.
· orange_model
· blue_model
· shotgun
· ground_plane
· photograph

shot_32 close up blue reaction to photo
· blue_model

shot_33 zoom to photo on the ground
· ground_plane
· photo

shot_34 blue pulls out wallet & flicks down
· blue_model
· wallet

shot_35 orange watching wallet cascading
· orange_model
· ground_plane

shot_36 blue is still looking at wallet cascading
· blue_model
· wallet

shot_37 blue POV of wallet photos, compares with orange
· blue_model
· wallet
· orange_model
· ground_plane

shot_38 blue recognizes orange, quick zoom to blue happily throwing gun & wallet
· blue_model
· orange_model
· ground_plane
· shotgun
· wallet
· photograph

shot_39 blue picks up orange in a hug
· blue_model
· orange_model
· ground_plane

shot_40 orange bewildered, looks down
· orange_model
· blue_model

shot_41 photos from orange’s pov
· photo
· wallet
· ground_plane

shot_42 close ups of photos
· photo
· wallet
· ground_plane

shot_43 orange’s realization
· orange_model
· blue_model

I've gotten feedback the hug is still weird. But the hug is also the best way to convey the emotions I think. Compromise: Blue still hugs Orange, but the first photograph at the end should be them shaking hands, not hugging.

I feel like lemonade.

Thursday, May 13, 2010

More Musicianshippleness

So here's a new music iteration. I've edited the animatic slightly as we discussed, but nothing major has changed. I doubled the action sequence to make space for any fancy animation we may want the space for.

Which is all sort of redundant... the codec compression screwed the visual timing somewhat. But the music is still good, so shuddup and listen!

(This is the external link...)

Wednesday, May 12, 2010

Kitty Poop 1

Just in case you thought we had an original idea, it turns out someone's done it before us...

Tuesday, May 11, 2010

Blue Shotgun Modelled


Finished modelling the gun, for close up shots the gun is at its highest poly count of 6888 polys. But its lowest is 510 polys for long distance shots.

Friday, May 7, 2010

Final Gun Concepts


Here are the final design for the guns, I added in the bunny elements into the design like Bombi suggested.

Also I plan to model the guns as well, so I do some modelling towards the film.

I just remembered this morning about the music and sound, we should really get a hold of that soon!"D

Tuesday, May 4, 2010

Te(st/x)ture


Hopefully this image is pretty self explanatory. Hopefully it will be a high enough resolution to read.

Look good? Oh yeah, and this is rendered with a single directional light with raytraced shadows. Win.