That's gotta be the longest title this blog has had.
Hopefully one of the shortest content: A few things we missed in the 2nd render pass. I've re-rendered shot 5 and 29 tonight, but there's still the following to fix:
shot29 STILL has orange rendered without smoothing. Double-ultra-mega-check this.
shot31 is missing the last few frames of the shadow pass - they may be on a computer @ uni somewhere
shot38 needs orange amb
There's several compromised shots, but with the magical power of compositing, nobody will notice. Except me. But I have a terrible memory. So I'll forget. Then the movie will be awesome. Yeah.
Done comping for tonight. Show up for sound tweaking Saturday evening, we'll have all the shots rendered before 5, and edited before 6. So there.
Showing posts with label schedule. Show all posts
Showing posts with label schedule. Show all posts
Thursday, October 21, 2010
Sunday, October 17, 2010
Re-Renderisation
The first rough comps are done!
But there's nothing to show because:
a)
I haven't added the skies yet, so it's pretty useless rendering them out at this stage...
...and b)
shot01 needs shadow pass from 153-250 & rain
shot02 needs rain
shot03 needs fixed bg amb from 85-105
shot03 needs legs frames 109 & 152 re-rendered
shot03 also needs rain
shot04 shadow pass needs legs added for 20 frames
shot04 needs rain
shot05 rendered with wrong camera - rerender
shot05 needs rain
shot06 needs rain
shot06 - check shadow calculations
shot08 blue beauty missing frame 16
shot08 blue needs to be smoothed
shot10 ambient pass has barbed wire
shot10 blue needs to be smoothed
shot14 missing most passes
shot19 amb has barbed wire
shot20 may have lower smoothing on blue - check
shot22 has light in character amb
shot23 has incorrect shadow pass
shot23 orange needs smoothing
shot25 gun is not separate to character layers
shot26 has no zdepth
shot27 also missing depth
shot29 has incorrect shadow pass & no zdepth
shot29 orange needs to be smoothed
shot30 has incorrect shadow pass
shot30 - can blue be smoothed more?
shot31 needs blue added to shadow & zdepth pass
shot32 has incorrect shadow pass
shot32 needs orange's hand & dead hand added to shadow & zdepth
shot33 needs more amb frames, or lose the photo…
shot38 has no shadow & zdepth pass
shot38 needs orange pass
shot38 has wrong wallet UV layout
shot38 render passes need to have uniform lengths i.e. 1-160 wallet, 1-150 bg & 1-200 shadow
shot39 amb has wrong texture
shot40 bg amb has wrong texture
shot41 rendered from wrong camera
shot42 needs new wallet texture
shot43 missing texture
shot44 bg amb has wrong texture
shot44 - try optimising orange's eyes & brow
I think that's all of it. We'll get busy with that soon, yeah?
But there's nothing to show because:
a)
I haven't added the skies yet, so it's pretty useless rendering them out at this stage...
...and b)
shot01 needs shadow pass from 153-250 & rain
shot02 needs rain
shot03 needs fixed bg amb from 85-105
shot03 needs legs frames 109 & 152 re-rendered
shot03 also needs rain
shot04 shadow pass needs legs added for 20 frames
shot04 needs rain
shot05 rendered with wrong camera - rerender
shot05 needs rain
shot06 needs rain
shot06 - check shadow calculations
shot08 blue beauty missing frame 16
shot08 blue needs to be smoothed
shot10 ambient pass has barbed wire
shot10 blue needs to be smoothed
shot14 missing most passes
shot19 amb has barbed wire
shot20 may have lower smoothing on blue - check
shot22 has light in character amb
shot23 has incorrect shadow pass
shot23 orange needs smoothing
shot25 gun is not separate to character layers
shot26 has no zdepth
shot27 also missing depth
shot29 has incorrect shadow pass & no zdepth
shot29 orange needs to be smoothed
shot30 has incorrect shadow pass
shot30 - can blue be smoothed more?
shot31 needs blue added to shadow & zdepth pass
shot32 has incorrect shadow pass
shot32 needs orange's hand & dead hand added to shadow & zdepth
shot33 needs more amb frames, or lose the photo…
shot38 has no shadow & zdepth pass
shot38 needs orange pass
shot38 has wrong wallet UV layout
shot38 render passes need to have uniform lengths i.e. 1-160 wallet, 1-150 bg & 1-200 shadow
shot39 amb has wrong texture
shot40 bg amb has wrong texture
shot41 rendered from wrong camera
shot42 needs new wallet texture
shot43 missing texture
shot44 bg amb has wrong texture
shot44 - try optimising orange's eyes & brow
I think that's all of it. We'll get busy with that soon, yeah?
Thursday, September 23, 2010
Saturday, May 29, 2010
List of to be done-ness
Hey lads of awsum thought I would post the list that we created a few days back.
What we needs to achieve
1. model random legs
2. finish rigging/grouping guns
3. texturing-also considering bump maps/normal maps
4. fix previz
5. rig
6. blend shapes.....seperate eyebrows need to be noted
7. backgrounds
8. Foley/voice acting
Things we need to fix in previz
Slow mo scene - needs to speed up at the end of it
Second shot - a little bit longer
when he looks up from second explosion - more him to the left more
Bring the blue figure down and back mountains lower
For over the shoulder shots change focal length when they first see each other
The shot when Orange sneezes needs to be longer
Orange avoiding shots - was accidentally done in perspective camera, redo in the shot camera
Shot of them running towards each other (before he trips a second time) needs to be extended
Extend shot of when blue receives gun
Also extend shot of when Orange gives him the gun
SCALE UP BLUE
Extend shot of when orange is hugged, looking around (shot 39)
Shot 41 needs to be extended
After hug, snapshots of awesome
POV shot from photo when blue first recongnizes oranges photo
Thats all i can think of, if you guys can think of anymore add it in so we done forget:P
Also noted that im still freakin amazed that we completed all of the previz in one day, THAT WAS EPIC!!:D
What we needs to achieve
1. model random legs
2. finish rigging/grouping guns
3. texturing-also considering bump maps/normal maps
4. fix previz
5. rig
6. blend shapes.....seperate eyebrows need to be noted
7. backgrounds
8. Foley/voice acting
Things we need to fix in previz
Slow mo scene - needs to speed up at the end of it
Second shot - a little bit longer
when he looks up from second explosion - more him to the left more
Bring the blue figure down and back mountains lower
For over the shoulder shots change focal length when they first see each other
The shot when Orange sneezes needs to be longer
Orange avoiding shots - was accidentally done in perspective camera, redo in the shot camera
Shot of them running towards each other (before he trips a second time) needs to be extended
Extend shot of when blue receives gun
Also extend shot of when Orange gives him the gun
SCALE UP BLUE
Extend shot of when orange is hugged, looking around (shot 39)
Shot 41 needs to be extended
After hug, snapshots of awesome
POV shot from photo when blue first recongnizes oranges photo
Thats all i can think of, if you guys can think of anymore add it in so we done forget:P
Also noted that im still freakin amazed that we completed all of the previz in one day, THAT WAS EPIC!!:D
Wednesday, March 24, 2010
Planning pretty pictures

The sooner this is done, I thought, the better we'll work, if we have a goal to work towards. This is one of those coloured-flow-chart-plan-y-things that tell us when to do what when and before what else.
It should be pretty self explanatory. Looksie and give suggestions!
[NOTE] I just realised our final assessment on our films is week 15, not 16. Anything else I've missed or needs to be added?
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