Thursday, October 21, 2010

Re-re-renderisation-o-matic-a-tronic-al-ism-ist-ic

That's gotta be the longest title this blog has had.

Hopefully one of the shortest content: A few things we missed in the 2nd render pass. I've re-rendered shot 5 and 29 tonight, but there's still the following to fix:

shot29 STILL has orange rendered without smoothing. Double-ultra-mega-check this.
shot31 is missing the last few frames of the shadow pass - they may be on a computer @ uni somewhere
shot38 needs orange amb


There's several compromised shots, but with the magical power of compositing, nobody will notice. Except me. But I have a terrible memory. So I'll forget. Then the movie will be awesome. Yeah.

Done comping for tonight. Show up for sound tweaking Saturday evening, we'll have all the shots rendered before 5, and edited before 6. So there.

Rough Customer

The dead rabbit's lookin' damn good! My only thought is to just dirty him up a little more. Like this...ish:


Other than that tiny thing, I think it's looking freakin' awesome! Nice!

The bunny is dead, with a little more dead.

Sunday, October 17, 2010

Re-Renderisation

The first rough comps are done!
But there's nothing to show because:

a)
I haven't added the skies yet, so it's pretty useless rendering them out at this stage...

...and b)
shot01 needs shadow pass from 153-250 & rain
shot02 needs rain
shot03 needs fixed bg amb from 85-105
shot03 needs legs frames 109 & 152 re-rendered
shot03 also needs rain
shot04 shadow pass needs legs added for 20 frames
shot04 needs rain
shot05 rendered with wrong camera - rerender
shot05 needs rain
shot06 needs rain
shot06 - check shadow calculations
shot08 blue beauty missing frame 16
shot08 blue needs to be smoothed
shot10 ambient pass has barbed wire
shot10 blue needs to be smoothed
shot14 missing most passes
shot19 amb has barbed wire
shot20 may have lower smoothing on blue - check
shot22 has light in character amb
shot23 has incorrect shadow pass
shot23 orange needs smoothing
shot25 gun is not separate to character layers
shot26 has no zdepth
shot27 also missing depth
shot29 has incorrect shadow pass & no zdepth
shot29 orange needs to be smoothed
shot30 has incorrect shadow pass
shot30 - can blue be smoothed more?
shot31 needs blue added to shadow & zdepth pass
shot32 has incorrect shadow pass
shot32 needs orange's hand & dead hand added to shadow & zdepth
shot33 needs more amb frames, or lose the photo…
shot38 has no shadow & zdepth pass
shot38 needs orange pass
shot38 has wrong wallet UV layout
shot38 render passes need to have uniform lengths i.e. 1-160 wallet, 1-150 bg & 1-200 shadow
shot39 amb has wrong texture
shot40 bg amb has wrong texture
shot41 rendered from wrong camera
shot42 needs new wallet texture
shot43 missing texture
shot44 bg amb has wrong texture
shot44 - try optimising orange's eyes & brow


I think that's all of it. We'll get busy with that soon, yeah?

Dead Bunny Shot Update


What you guys think so far? Like ze carrot?

Electric Feel

This is a test of the electric bzzt n shit for shot 30. I think that's pretty cool, what do you guys think?


Crosshares shot 30 test

I have some more epic

I was compositing away, and shot 26 struck me as very... well... striking, for want of a better word. I'm twiddling with some colour correction along John's suggestion, what do you guys think?


Kind of emotive, isn't it?

Oh, and yes, we're missing a few vital things in some of the renders. I'm making a list. Should be easy fixes.

Tuesday, October 5, 2010

Doink!

...because I've run out of witty titles.


Crosshares 5th October.

Watch it a few times, let me know if there's anything that stands out. Music will change, let me know if there's anything else I should add. Below are my notes I wrote to myself this morning...

Drums good...
Opening strings ok
Needs more punch on orchestral hits
Mixing of themes is nice though
Watch trombones on fade out
Bass thump needs to be pulled back

Middle battle theme ok?

Remove high trumpets and high trombones
Yeah, definitely lose the heavy thump of the thinking music.
...and the slow bits

Last battle theme has too many high bits. Something not quite right.
Steel guitar too high on velocity. Push back a bit.
Make quiet bits quiet - contrast.

Make sure there's plenty of falloff when bouncing...
ALSO! Higher sample rate when re-bouncing for next draft.


Oooh, and fyi: I love Logic. It is awesome. That is all.