Showing posts with label blooper. Show all posts
Showing posts with label blooper. Show all posts
Wednesday, September 22, 2010
Monday, September 6, 2010
Freakin' out
Friday, September 3, 2010
Thursday, August 19, 2010
I vant to suuck your blooood...
Friday, August 13, 2010
Wednesday, August 11, 2010
Sunday, August 8, 2010
Flex fail
Yep, well, I'd look kinda worried if this happened to me too...

This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.
VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.
DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...
...and while we're at it, don't work over the top of referenced objects. It just doesn't work.

This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.
VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.
DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...
...and while we're at it, don't work over the top of referenced objects. It just doesn't work.
Friday, August 6, 2010
Thursday, July 29, 2010
Referencing, people, REFERENCING!!
There are SO MANY broken references in these shots! It's ridiculous!! Often they're pretty boring, but shot 17's kinda funny -

- Blue's texture had been assigned to lambert1
- Lambert1 was actually applied to the ground AND the blue rabbit. WHAT?!
- ALL the references were set to the D drive, not the project directory...
...and the camera wasn't locked.
...again.
-_____- "

- Blue's texture had been assigned to lambert1
- Lambert1 was actually applied to the ground AND the blue rabbit. WHAT?!
- ALL the references were set to the D drive, not the project directory...
...and the camera wasn't locked.
...again.
-_____- "
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