Showing posts with label blooper. Show all posts
Showing posts with label blooper. Show all posts

Wednesday, September 22, 2010

Wallet lulz.


Wallet blooper

The irony of this situation is that I have a broken wallet irl too...

Monday, September 6, 2010

Freakin' out


This smile is the widest I can make with blue's current controls. Can we add a 'big grin' or something so he doesn't look so freaky?

Also: a picture of some procedural animation gone awesome.

Friday, September 3, 2010

Thursday, August 19, 2010

I vant to suuck your blooood...


Heh, Blue's shoulders were fixed so that they zero back properly. Though that means that we'll have a few shots like this!

MY BACK!!



AAAAARRRGH I'm sadistic.

Friday, August 13, 2010

Wednesday, August 11, 2010

Sunday, August 8, 2010

Flex fail

Yep, well, I'd look kinda worried if this happened to me too...



This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.

VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.

DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...

...and while we're at it, don't work over the top of referenced objects. It just doesn't work.

Friday, August 6, 2010

Rethink reflections...



Forgot to take reflections off! Looks kinda kooky...

Thursday, July 29, 2010

Referencing, people, REFERENCING!!

There are SO MANY broken references in these shots! It's ridiculous!! Often they're pretty boring, but shot 17's kinda funny -



- Blue's texture had been assigned to lambert1
- Lambert1 was actually applied to the ground AND the blue rabbit. WHAT?!
- ALL the references were set to the D drive, not the project directory...
...and the camera wasn't locked.
...again.

-_____- "

Tuesday, May 18, 2010

Bahahaha!

Ehehe, have a look at this old broken version of shot_08...