Showing posts with label previs. Show all posts
Showing posts with label previs. Show all posts

Tuesday, October 5, 2010

Doink!

...because I've run out of witty titles.


Crosshares 5th October.

Watch it a few times, let me know if there's anything that stands out. Music will change, let me know if there's anything else I should add. Below are my notes I wrote to myself this morning...

Drums good...
Opening strings ok
Needs more punch on orchestral hits
Mixing of themes is nice though
Watch trombones on fade out
Bass thump needs to be pulled back

Middle battle theme ok?

Remove high trumpets and high trombones
Yeah, definitely lose the heavy thump of the thinking music.
...and the slow bits

Last battle theme has too many high bits. Something not quite right.
Steel guitar too high on velocity. Push back a bit.
Make quiet bits quiet - contrast.

Make sure there's plenty of falloff when bouncing...
ALSO! Higher sample rate when re-bouncing for next draft.


Oooh, and fyi: I love Logic. It is awesome. That is all.

Thursday, August 19, 2010

I vant to suuck your blooood...


Heh, Blue's shoulders were fixed so that they zero back properly. Though that means that we'll have a few shots like this!

Wednesday, August 11, 2010

Friday, August 6, 2010

Rethink reflections...



Forgot to take reflections off! Looks kinda kooky...

Thursday, July 29, 2010

Referencing, people, REFERENCING!!

There are SO MANY broken references in these shots! It's ridiculous!! Often they're pretty boring, but shot 17's kinda funny -



- Blue's texture had been assigned to lambert1
- Lambert1 was actually applied to the ground AND the blue rabbit. WHAT?!
- ALL the references were set to the D drive, not the project directory...
...and the camera wasn't locked.
...again.

-_____- "

Tuesday, June 29, 2010

Music, timing, fur and militant rodents.

So! More music!

This is getting closer to what I was hoping for I think. I've re-arranged everything to sound better and work together sounding similar, but hopefully not the same and too repetitive. It's only midi, so it's not perfect. Still, I'd like to think it's pretty damn close.

I've taken our first previs and stretched it around with AE to match our music timing to our key actions and cuts. It looks pretty nice to me, but I'll wait for your OK's before I go around saying it's perfect. I've added the timecode thing too so we know EXACTLY how long the shots are supposed to be, rather than just taking a good guess like we did last time. We'll still have the extra frames added in for the sake of editing and tweaking, but it'll be a lot cleaner work than last time.

Watch, listen and comment!

Music, timing and furry military rodents.

Wednesday, June 2, 2010

Shot 10 - Gross Close up


Rough speed paint so we get a bit more meat into the next previz. The current aspect ratio is 2048x1152. Twice the size of our film's. This shall test if I need to go up any further. Next is sky which will be 4096x2304 so we enough playing room with it when we shove it in.

Saturday, May 29, 2010

List of to be done-ness

Hey lads of awsum thought I would post the list that we created a few days back.


What we needs to achieve

1. model random legs
2. finish rigging/grouping guns
3. texturing-also considering bump maps/normal maps
4. fix previz
5. rig
6. blend shapes.....seperate eyebrows need to be noted
7. backgrounds
8. Foley/voice acting

Things we need to fix in previz

Slow mo scene - needs to speed up at the end of it

Second shot - a little bit longer

when he looks up from second explosion - more him to the left more

Bring the blue figure down and back mountains lower

For over the shoulder shots change focal length when they first see each other

The shot when Orange sneezes needs to be longer

Orange avoiding shots - was accidentally done in perspective camera, redo in the shot camera

Shot of them running towards each other (before he trips a second time) needs to be extended

Extend shot of when blue receives gun

Also extend shot of when Orange gives him the gun

SCALE UP BLUE

Extend shot of when orange is hugged, looking around (shot 39)

Shot 41 needs to be extended

After hug, snapshots of awesome

POV shot from photo when blue first recongnizes oranges photo


Thats all i can think of, if you guys can think of anymore add it in so we done forget:P
Also noted that im still freakin amazed that we completed all of the previz in one day, THAT WAS EPIC!!:D

Tuesday, May 25, 2010

Pre-visual-y-ma-i-zation-ism part 1

Choppy. Some shots are too long, some are too short, music is a slightly older version and some parts are just frankly broken.

But it's done, and it's the first completed iteration. So there.

Crosshares previs mark 01

Tuesday, May 18, 2010

Bahahaha!

Ehehe, have a look at this old broken version of shot_08...

More Animusimatic

Some re-tweaks on the animatic. This is the animatic we're using for the pre-vis. There's some potential for some short in between shots here and there, but this is the definitive shot list from this point.

There were too many shot additions and changes to justify just using the old animatic and adding later. So! Here's the animatic with some tweaked music:

External link.



And this is our shot list to date.
Details will change, such as adding skies and background elements, but this is the nuts and bolts of it.

shot_01 zoom out from photo
· orange_model
· photo
· ground_plane

shot_02 top view of orange
· orange_model
· photo
· ground_plane
· rifle

shot_03 explosion off screen
· orange_model
· photo
· ground_plane
· rifle
· comrade_leg

shot_04 jump out trench then trip
· orange_model
· ground_plane
· rifle
· comrade_leg x2?

shot_05 look up. Explosion off screen
· orange_model
· ground_plane

shot_06 everyone is dead
· orange_model
· ground_plane
· rifle

shot_07 looking around
· orange_model
· rifle

shot_08 blue standing
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle?

shot_09 close up on blue's face
· orange_model
· blue_model
· ground_plane
· rifle

shot_10 gross up close up

shot_11 orange sneezes
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_12 silhouette, shotgun fires
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_13 orange angry, runs
· orange_model
· ground_plane
· rifle

shot_14 blue cowers
· blue_model
· shotgun

Shot_15 action shot orange
· orange_model
· rifle
· ground_plane

Shot_16 action shot blue
· blue_model
· shotgun
· ground_plane

Shot_17 action shot orange
· orange_model
· rifle
· ground_plane

Shot_18 action shot blue
· blue_model
· shotgun
· ground_plane

shot_19 action shot orange
· orange_model
· rifle
· ground_plane

shot_20 action shot blue and orange
· orange_model
· blue_model
· ground_plane
· shotgun
· rifle

shot_21 orange trips
· orange_model
· ground_plane
· shotgun
· rifle

shot_22 rifle bounces away
· ground_plane
· rifle

shot_23 orange backs away from blue’s gun
· orange_model
· ground_plane
· shotgun

shot_24 blue hesitating with gun
· blue_model
· ground_plane
· shotgun

shot_25 orange flinching away
· orange_model
· ground_plane

shot_26 blue looking away, misfires, realizes gun’s not workin’
· blue_model
· ground_plane
· shotgun

shot_27 orange looks up, confused.
· Orange_model
· Ground_plane

shot_28 blue fiddling with gun, orange’s hand pops up, blue gives gun, orange fixes gun os
· orange_model
· blue_model
· shotgun

shot_29 orange offering gun back
· orange_model
· shotgun
· ground_plane

shot_30 blue receiving gun from orange, shaking hands, sudden realization, jump back
· orange_model
· blue_model
· ground_plane
· shotgun

shot_31 over shoulder of blue looking at orange, photo falls out.
· orange_model
· blue_model
· shotgun
· ground_plane
· photograph

shot_32 close up blue reaction to photo
· blue_model

shot_33 zoom to photo on the ground
· ground_plane
· photo

shot_34 blue pulls out wallet & flicks down
· blue_model
· wallet

shot_35 orange watching wallet cascading
· orange_model
· ground_plane

shot_36 blue is still looking at wallet cascading
· blue_model
· wallet

shot_37 blue POV of wallet photos, compares with orange
· blue_model
· wallet
· orange_model
· ground_plane

shot_38 blue recognizes orange, quick zoom to blue happily throwing gun & wallet
· blue_model
· orange_model
· ground_plane
· shotgun
· wallet
· photograph

shot_39 blue picks up orange in a hug
· blue_model
· orange_model
· ground_plane

shot_40 orange bewildered, looks down
· orange_model
· blue_model

shot_41 photos from orange’s pov
· photo
· wallet
· ground_plane

shot_42 close ups of photos
· photo
· wallet
· ground_plane

shot_43 orange’s realization
· orange_model
· blue_model

I've gotten feedback the hug is still weird. But the hug is also the best way to convey the emotions I think. Compromise: Blue still hugs Orange, but the first photograph at the end should be them shaking hands, not hugging.

I feel like lemonade.

Thursday, April 29, 2010

Previs Shots

shot_01 zoom out from photo
  • orange_model
  • photo
  • ground_plane
shot_02 top view of orange
  • orange_model
  • photo
  • ground_plane
  • rifle
shot_03 explosion off screen
  • orange_model
  • photo
  • ground_plane
  • rifle
  • comrade_leg
shot_04 jump out trench then trip
  • orange_model
  • ground_plane
  • rifle
  • comrade_leg x2?
shot_05 look up. Explosion off screen
  • orange_model
  • ground_plane
shot_06 everyone is dead
  • orange_model
  • ground_plane
  • rifle
shot_07 looking around
  • orange_model
  • rifle
shot_08 blue standing
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • rifle?
shot_09 close up on blue's face
  • orange_model
  • blue_model
  • ground_plane
  • rifle
shot_10 gross up close up

shot_11 orange sneezes
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • rifle
shot_12 silhouette, shotgun fires
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • rifle
shot_13 orange angry, runs
  • orange_model
  • ground_plane
  • rifle
shot_14 blue cowers
  • blue_model
  • shotgun
shot_15 orange running
  • orange_model
  • ground_plane
  • rifle
shot_16 blue turns head
  • blue_model
  • shotgun
shot_17 silhouette running shooting
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • rifle
shot_18 orange trips
  • orange_model
  • ground_plane
  • shotgun
  • rifle
shot_19 blue aims, fires, gives gun over, gets fixed and hands gun back (we need a reaction shot from orange somewhere in there)
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
shot_20 orange offering gun
  • orange_model
  • ground_plane
  • shotgun
shot_21 blue takes gun
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
shot_22 handshake, realisation, jump back
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
shot_23 photo falls out
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • photo
shot_24 blue pulls out wallet
  • blue_model
  • wallet
shot_25 close up wallet photos, reveal orange
  • orange_model
  • blue_model
  • ground_plane
  • wallet
shot_26 blue happy
  • blue_model
  • wallet
shot_27 blue throws gun and wallet
  • orange_model
  • blue_model
  • ground_plane
  • shotgun
  • wallet
shot_28 hug
  • orange_model
  • blue_model
shot_29 close up orange
  • orange_model
  • blue_model
shot_30 wallet and photo on ground
  • ground_plane
  • photo
  • wallet
shot_31 close up realisation
  • orange_model
  • blue_model