Showing posts with label gun. Show all posts
Showing posts with label gun. Show all posts

Wednesday, August 11, 2010

Sunday, August 8, 2010

Flex fail

Yep, well, I'd look kinda worried if this happened to me too...



This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.

VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.

DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...

...and while we're at it, don't work over the top of referenced objects. It just doesn't work.

Tuesday, July 13, 2010

Pump Ya Full of Texture




Blue's finished texture and bump, can be fiddled with later depending on shots etc.

Sunday, July 4, 2010

Blast of Orange's Gun Colour






Gun basically finished, rigged, textured and bumped. Some UV's are off but that can be fixed later

Tuesday, May 11, 2010

Blue Shotgun Modelled


Finished modelling the gun, for close up shots the gun is at its highest poly count of 6888 polys. But its lowest is 510 polys for long distance shots.

Friday, May 7, 2010

Final Gun Concepts


Here are the final design for the guns, I added in the bunny elements into the design like Bombi suggested.

Also I plan to model the guns as well, so I do some modelling towards the film.

I just remembered this morning about the music and sound, we should really get a hold of that soon!"D

Tuesday, April 20, 2010

Dont shot me, im just a concept!

Feedback on these would be like eating a crumpet topped with honey!:D