Like I said earlier, I now have Maya.
To celebrate, here's an explosion.
Whatcha think?
Thursday, August 12, 2010
More Music
Hey guys, Bob's sent me another musical iteration. I've got some thoughts, but I wanna hear what you guys think first.
Have a listen: here.
Have a listen: here.
Wednesday, August 11, 2010
Suc-freakin'-cess!
A-HA!! I have Maya at home! Finally!
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Previously there was a glitch somewhere in the process that made the loading circle pop up every time you tried to do something in a 3D viewport (kinda necessary for 3D work, as you could imagine...) I found a site that showed me a simple work-around, and now Maya works for me at home!
.jpg)
Previously there was a glitch somewhere in the process that made the loading circle pop up every time you tried to do something in a 3D viewport (kinda necessary for 3D work, as you could imagine...) I found a site that showed me a simple work-around, and now Maya works for me at home!
Buddy Flick
Working on previs most of today. This is another test of the rigs, another few tweaks and fixes, plus some useful paraphernalia to promote the film. Neil and I did these ones, did you want to do another one Brad? We left space on the board.


There's still some minor texture tweaks to make to:
-Blue & Orange's ears
-Orange's neck line
-Bump texture on Orange's face
-Orange's eye specular and reflections are doing something funny. I'll get to fixing that soon.
I think Blue's texture is ok for the moment...? I changed the file format from .jpg to .tga and we made his eyes brown again.


There's still some minor texture tweaks to make to:
-Blue & Orange's ears
-Orange's neck line
-Bump texture on Orange's face
-Orange's eye specular and reflections are doing something funny. I'll get to fixing that soon.
I think Blue's texture is ok for the moment...? I changed the file format from .jpg to .tga and we made his eyes brown again.
Sunday, August 8, 2010
Flex fail
Yep, well, I'd look kinda worried if this happened to me too...

This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.
VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.
DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...
...and while we're at it, don't work over the top of referenced objects. It just doesn't work.

This has occurred because somebody has removed (not unloaded... removed,) the shotgun reference from the Blue+shoutgun.mb file. Which is very not cool. More than that, the reference has been removed AND THE FILE HAS BEEN SAVED OVER.
VERY NOT COOL. This means that we have to re-reference the gun back in, which will make it seem to maya as a new object. So any work we've done with blue in the pre-vis shots with his gun has to be completely redone.
DO NOT work from v00 with anything, and ALWAYS keep a backup of the file before you save over a changed version. In this example, start work from blue_model_v106.mb, then save v107. When you're done making changes, save as v00 and test it. If it doesn't work, we just re-open v106 and save over v00 again...
...and while we're at it, don't work over the top of referenced objects. It just doesn't work.
Friday, August 6, 2010
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